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Zone Design Documentation
The following Zone Design document was made with the following brief:
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“Create a design document for a relatively small, in-game area that would be appropriate for a fantasy MMO. The documentation should be no more than 3 pages plus a map if desired and should be detailed enough that it could be handed off to a team to bring the environment to a fully playable state without additional input.”
I was given a time limit of an hour and a half. Images are not included in the page count. The following is my response:
Analysis & My Design Thinking
Since I had such a short amount of time to make this Zone Design Doc, I wanted to make a cohesive diagram to visualize my work. I focused on:
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Elevation and geography
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Creating clear POIs and what the gameplay could look like there (areas of wilderness for action, towns for buying items, etc)
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Player pathways through the zone
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As it would act as the final boss arena and was central to the main line story, I wanted the Temple POI to be visible from nearly every part of the map.
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It was also important to me to set the tone for the zone using reference images. If this were a real Zone Design Doc, I wanted level designers and artists to have a good understanding of the Zone's creative direction.
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